;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
18      ; Aqueduct needed to exceed this size
50      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this (max 8)
1       ; Communism pays support for all units past this (max 8)
4       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
0       ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
50	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
10	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
===================,0, 0,  no,  no,  0, 0    ; AFl (0)
Kaneg Wisdom,       0, 0,  no,  no,  0, 3    ; Alp (1)  = Represents Kaneg Intellect
===================,0, 0,  no,  no,  0, 0    ; Amp (2)
Covenant,           4, 0,  Che, Uni, 3, 2    ; Ast (3)  = Witches Assembly (Copernicus' Observatory)
===================,0, 0,  no,  no,  0, 0    ; Ato (4)
Vorak Empire,       0, 0,  no,  no,  1, 2    ; Aut (5)
Mercantilism,       4, 0,  Cur, nil, 0, 1    ; Ban (6)  = Broker (Stock Exchange) = (Exports) (Capitalization)
Carpentry,          0, 0,  nil, nil, 0, 4    ; Bri (7)  = Wavir/Maru/Gunboat = Shipwright (Harbor)
Smithing,           0, 0,  nil, nil, 2, 0    ; Bro (8)  = Runhaar/Kanegeer/Kammu/Garrison
Parley,             0, 0,  nil, nil, 1, 2    ; Cer (8)  = Valki/Speekgild/Kubine/Bursir
Alchemy,            4, 0,  Mat, Lit, 2, 3    ; Che (10) = Sweller = Hermetic Forge (Nuclear Plant)
Knighthood,         6, 0,  War, nil, 2, 2    ; Chi (11) = Hamhaarer/Setikaga/Knight = Fort (Barracks) = Awards General Unit
Legal Code,         6, 0,  Mys, nil, 1, 2    ; CoL (12) = Moot Hall (Courthouse)
Skirmishing,        6, 0,  Hor, Lit, 1, 0    ; CA  (13) = Hurridan/Ninjiko/Nightwing/Falconer
===================,0, 0,  no,  no,  0, 0    ; Cmb (14)
Kingship,           0, 0,  no,  no,  1, 2    ; Cmn (15) = Monarchy Tech
===================,0, 0,  no,  no,  0, 0    ; Cmp (16)
Yearly Tribute,     0, 0,  no,  no,  1, 2    ; Csc (17) = Takes gold from the Dukes
===================,0, 0,  no,  no,  0, 0    ; Cst (18)
Tariffs,            4, 0,  Eco, Esp, 3, 1    ; Cor (19) = Road Tax (Superhighways)
Commerce,           4, 0,  Tra, nil, 0, 1    ; Cur (20) = Grocer (Bank) = Khaarov Contract (Michelangelo's Chapel)
===================,0, 0,  no,  no,  0, 0    ; Dem (21)
Partnership,        4, 0,  Ban, nil, 1, 1    ; Eco (22) = Trade Association (Adam Smith's Trading Co.)
Heroic Right,       0, 0,  no,  no,  1, 2    ; E1  (23) = Given to the ruler of Vodaanhalla
Kaga Code,          0, 0,  no,  no,  1, 0    ; E2  (24)
Manufacture,        4, 0,  Iro, Lit, 3, 4    ; Eng (25) = Mortir = Arsenal (Manufacturing Plant)
Shuuk Protection,   4, 0,  Gen, CoL, 1, 2    ; Env (26) = Shuts down the Lizard Meat Factory
Lawspeaking,        2, 0,  Feu, nil, 1, 2    ; Esp (27) = Parlement Court (United Nations)
===================,0, 0,  no,  no,  0, 0    ; Exp (28)
Suzerainty,         4, 0,  CoL, nil, 1, 2    ; Feu (29) = Royal Household (Palace) = Stavark Alliance (Cure for Cancer)
Flight,             0, 0,  Too, Gun, 3, 4    ; Fli (30) = Gustov
===================,0, 0,  no,  no,  0, 0    ; Fun (31)
===================,0, 0,  no,  no,  0, 0    ; FP  (32)
Shuuk Culture,      0, 0,  RR,  nil, 0, 2    ; Gen (33) = Shuuk Farm (Granary)
Secession,          8,-2,  Mon, nil, 1, 2    ; Gue (34) = Seal Of Sovereignty (Eiffel Tower)
Officer Corps,      6, 0,  Tac, Eco, 2, 2    ; Gun (35) = Mortir = Battle School (Barracks)
Cavalry,            0, 0,  nil, nil, 1, 0    ; Hor (36) = Skallag/Kamkurak
Kaneg Smithy,       0, 0,  no,  no,  3, 4    ; Ind (37)
Khaarov Bursirs,    0, 0,  no,  no,  0, 1    ; Inv (38)
Ironwork,           6, 0,  Bro, nil, 0, 4    ; Iro (39) = Furnace (Factory)
===================,0, 0,  no,  no,  0, 0    ; Lab (40)
===================,0, 0,  no,  no,  0, 0    ; Las (41)
Gun Powder,         8, 0,  Chi, Che, 3, 0    ; Ldr (42) = Cannon/Kannin/Lizardeer = Awards General Unit
Education,          4, 0,  Wri, nil, 0, 3    ; Lit (43) = School (University) Mentor's Manifesto = (Darwin's Voyage)
Mechanics,          4, 0,  Eng, Ast, 3, 4    ; Too (44) = Howetzir = Engineer School (Research Lab)
Sea Warfare,        6, 0,  Nav, Iro, 2, 1    ; Mag (45) = Dragaan/Yamuko/Ironklad (Magnetism) = Fleet Port (Port Facility)
===================,0, 0,  no,  no,  0, 0    ; Map (46)
Fortification,      6, 0,  Bri, nil, 1, 4    ; Mas (47) = Castle (City Walls)
===================,0, 0,  no,  no,  0, 0    ; MP  (48)
Numeracy,           0, 0,  nil, nil, 0, 3    ; Mat (49) = Catapult
Medicine,           4, 0,  Ast, Ban, 3, 3    ; Med (50)
Kaneg Machinery,    0, 0,  RR,  nil, 0, 0    ; Met (51) = Lizard Meat Factory (Hanging Gardens)
===================,0, 0,  no,  no,  0, 0    ; Min (52)
===================,0, 0,  no,  no,  0, 0    ; Mob (53)
Duchy,              0, 0,  RR,  nil, 1, 2    ; Mon (54)
Culture,            4, 0,  PT,  nil, 1, 3    ; MT  (55) = Opera (Cathedral)
Religion,           0, 0,  nil, nil, 0, 2    ; Mys (56) = Altar (Temple)
Shipbuilding,       4, 0,  Bri, nil, 2, 1    ; Nav (57) = Longaar/Atako/Kruiser (Navigation)
===================,0, 0,  no,  no,  0, 0    ; NF  (58)
Square Rigging,     2, 0,  Nav, nil, 2, 1    ; NP  (59) = Extra Ship Movement
Shuuk Citizenship,  0, 0,  no,  no,  1, 1    ; Phi (60) = Shuuk
Siege Archery,      4, 0,  Whe, Chi, 0, 0    ; Phy (61) = Skerang = Ballista (SAM Missile Battery)
===================,0, 0,  no,  no,  0, 0    ; Pla (62)
Twice Removed,      0, 0,  no,  no,  0, 3    ; Plu (63)
Festivals,          2, 0,  Cer, nil, 1, 3    ; PT  (64) = Market Square (Supermarket)
Social Hanse,       0, 0,  CoL, nil, 0, 2    ; Pot (65) = Zidlungan (Aqueduct)
===================,0, 0,  no,  no,  0, 0    ; Rad (66)
Secret Lore,        0, 0,  Plu, nil, 0, 3    ; RR  (67)
===================,0, 0,  no,  no,  0, 0    ; Rec (68)
===================,0, 0,  no,  no,  0, 0    ; Ref (69)
Crop Rotation,      2, 0,  Med, Che, 3, 3    ; Rfg (70) = Irrigation Upgrade
===================,0, 0,  no,  no,  0, 0    ; Rep (71)
===================,0, 0,  no,  no,  0, 0    ; Rob (72)
===================,0, 0,  no,  no,  0, 0    ; Roc (73)
Literature,         0, 0,  PT,  Lit, 0, 3    ; San (74) = Flupjack's Saga (Shakespeare's Theatre)
Sea Defence,        2, 0,  Mag, Ldr, 2, 1    ; Sea (75) = Sea Fortress (Coastal Fortress)
===================,0, 0,  no,  no,  0, 0    ; SFl (76)
===================,0, 0,  no,  no,  0, 0    ; Sth (77)
Armed Merchants,    2, 0,  Sea, Ban, 2, 1    ; SE  (78) = Grand Port (Offshore Platform)
===================,0, 0,  no,  no,  0, 0    ; Stl (79)
===================,0, 0,  no,  no,  0, 0    ; Sup (80)
Firearms,           6, 0,  Ldr, Too, 3, 0    ; Tac (81) = Verhaar/Grenadeer/Zenogaru/Musketman = Awards General Unit
Vorak Theatre,      2, 0,  MT,  Eco, 1, 3    ; The (82) = Vorak = Hanamochi (Colosseum)
===================,0, 0,  no,  no,  0, 0    ; ToG (83)
Trade,              0, 0,  nil, nil, 0, 1    ; Tra (84) = Kronnar/Crawgild/Tansu/Trader = Bazaar (Market)
Syncretism,         2, 0,  Lit, nil, 2, 3    ; Uni (85) = Invisible College (Isaac Newton's College)
Militia,            0, 0,  nil, nil, 1, 0    ; War (86) = Hammern/Condorian/Ashokaga
Archery,            0, 0,  nil, nil, 0, 0    ; Whe (87) = Varang/Zenin/Marksman
Writing,            0, 0,  nil, nil, 0, 3    ; Wri (88) = Scribe (Library)
Lexikon,            0, 0,  Esp, Med, 0, 3    ; ... (89)
Herjaarlaw,         0, 0,  no,  no,  0, 2    ; U1  (90)
Stoldlaw,           0, 0,  no,  no,  0, 2    ; U2  (91)
Zefirlaw,           0, 0,  no,  no,  0, 2    ; U3  (92)
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1  (93)
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2  (94)
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3  (95)
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4  (96)
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5  (97)
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6  (98)
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7  (99)

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Royal Household,          20,10,    Feu,
Battle School,            6,  3,    Gun,
Shuuk Farm,               3,  1,    Gen,
Altar,                    4,  1,    Mys,
Bazaar,                   6,  0,    Tra,
Scribe,                   8,  1,    Wri,
Moot Hall,                8,  3,    CoL,
Castle,                   9,  3,    Mas,
Zidlungan,                8,  3,    Pot,
Grocer,                   12, 0,    Cur,
Opera,                    12, 3,    MT,
School,                   12, 3,    Lit,
NONE,                     1,  1,    no,
Hanamochi,                10, 3,    The,
Furnace,                  14, 3,    Iro,
Arsenal,                  24, 6,    Eng,
NONE,                     1,  1,    no,
NONE,                     1,  1,    no,
NONE,                     1,  1,    no,
NONE,                     1,  1,    no,
Hermetic Forge,           16, 3,    Che,
Broker,                   16, 0,    Ban,
NONE,                     1,  1,    no,
Market Square,             8, 1,    PT,
Road Tax,                 10, 3,    Cor,
Engineer School,          16, 3,    Too,
Ballista,                 10, 3,    Phy,
Sea Fortress,              8, 3,    Sea,
NONE,                     1,  1,    no,
Shipwright,               6,  1,    Bri,
Grand Port,               18, 6,    SE,
NONE,                     1,  1,    no,
NONE,                     1,  1,    no,
Fleet Port,               8,  3,    Mag,
NONE,                     1,  1,    no,
NONE,                     1,  1,    no,
NONE,                     1,  1,    no,
NONE,                     1,  1,    no,
(Exports),                60, 0,    Eco,
Zexxa's Elixir,           10, 0,    no,
Lizard Meat Factory,      30,10,    Met,
Bursir Gild,              10,10,    nil,
Captain's Charm,          10, 0,    no,
NONE,                     10, 0,    no,
Vodaan's Throne,          10,10,    nil,
Iron Army,                10,10,    nil,
War Hanse,                10,10,    nil,
Moonchika Mines,          10,10,    nil,
Kanegbirg,                10,10,    nil,
Khaarov Contract,         60, 0,    Cur,
Witches Assembly,         60, 0,    Ast,
Wave Breaker,             10,10,    nil,
Flupjack's Saga,          60, 0,    San,
NONE,                     10, 0,    no,
Imperion's Sword,         10, 0,    no, 
Invisible College,        50, 0,    Uni,
Trade Association,        50, 0,    Eco,
Mentor's Manifesto,       50, 0,    Lit,
NONE,                     10, 0,    no,
Seal Of Sovereignty,      60, 0,    Gue,
NONE,                     10, 0,    no,
NONE,                     10, 0,    no,
NONE,                     10, 0,    no,
Parlement Court,          60,10,    Esp,
NONE,                     10, 0,    no,
NONE,                     10, 0,    no,
Stavark Accord,           60, 0,    Feu,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Env,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Worker,      nil, 0,  1.,0,  0a,0d,  1h,1f, 12,0,  5,  RR, 000000000000010
Varnnar,     nil, 0,  1.,0,  0a,0d,  1h,1f, 12,0,  5,  RR, 000000000000010
Zuraku,      nil, 0,  1.,0,  0a,0d,  1h,1f, 12,0,  5,  RR, 000000000000010
Runhaar,      U2, 0,  1.,0,  1a,3d,  3h,1f,  2,0,  1, Bro, 000000000000000
Skura,       nil, 0,  2.,0,  4a,3d,  1h,2f,  3,0,  0,  RR, 100000000000011
Korsir,      nil, 0,  2.,0,  5a,3d,  1h,2f,  3,0,  0,  RR, 100000000000110
Neverender,  nil, 0,  1.,0,  1a,3d,  3h,1f,  3,0,  1,  U2, 000010000000010
Draugir,     nil, 0,  2.,0,  3a,3d,  2h,1f,  3,0,  1,  RR, 100010000000000
Krusader,    nil, 0,  3.,0,  6a,3d,  2h,2f,  3,0,  0,  RR, 000100000000110
Varang,      Phy, 0,  1.,0,  4a,1d,  1h,1f,  3,0,  0, Whe, 000001000010111
Kanegeer,    nil, 0,  1.,0,  1a,3d,  4h,1f,  3,0,  1, Bro, 000010000000000
Skerang,     nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Phy, 010001000010111
Grenadeer,   nil, 0,  1.,0,  6a,4d,  4h,1f,  7,0,  0, Tac, 000000000000100
Condorian,   nil, 0,  1.,0,  4a,3d,  4h,1f,  6,0,  0, War, 000000000000100
Verhaar,     nil, 0,  1.,0,  2a,4d,  2h,1f,  8,0,  1, Tac, 000010000000000
Reavir,      nil, 0,  2.,0,  6a,2d,  1h,2f,  2,0,  0,  RR, 100000000000110
Lokarn,      nil, 0,  2.,0,  8a,2d,  2h,2f,  3,0,  0,  RR, 100000000000110
Vight,       nil, 0,  2.,0,  9a,3d,  2h,2f,  3,0,  0,  RR, 000100000000110
Hussir,      nil, 0,  2.,0,  6a,2d,  3h,2f,  4,0,  0,  RR, 100010000000010
Vightener,   nil, 0,  2.,0,  6a,3d,  3h,3f,  3,0,  0,  RR, 100010000000011
Skallag,      U3, 0,  2.,0,  8a,5d,  2h,2f, 10,0,  0, Hor, 000010000000010
Farunnar,    nil, 0,  3.,0,  9a,5d,  2h,2f, 11,0,  0,  U3, 000010000000010
Mortir,      nil, 0,  2.,0,  9a,3d,  2h,2f, 13,0,  0, Gun, 000000001000000
Catapult,    Ldr, 0,  1.,0,  6a,1d,  1h,1f,  6,0,  0, Mat, 000000001000000
Cannon,      nil, 0,  1.,0,  8a,1d,  2h,1f,  8,0,  0, Ldr, 000000001000000
Kannin,      nil, 0,  1.,0,  9a,2d,  2h,1f,  9,0,  0, Ldr, 000000001000001
Howetzir,    nil, 0,  1.,0, 11a,2d,  2h,2f, 11,0,  0, Too, 000000001000001
Gustov,      nil, 1,  8.,2,  8a,4d,  2h,2f, 12,0,  3, Fli, 000000001010001
Hammern,      U1, 0,  1.,0,  5a,3d,  1h,1f,  4,0,  0, War, 000000000000100
Enherrer,    nil, 0,  1.,0,  6a,3d,  2h,1f,  5,0,  0,  U1, 000000000000110
Hamhaarer,   nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  0, Chi, 000010000000110
Knamern,     nil, 0,  1.,0,  1a,4d,  3h,1f,  6,0,  1,  E1, 010011000000011
Narr,        nil, 2,  8.,0,  2a,2d,  1h,1f,  2,2,  4,  RR, 000000000000000
Ketch,       nil, 2,  8.,0,  4a,4d,  1h,1f,  3,3,  4,  RR, 000000000000000
Wizard,      nil, 0,  3.,0, 13a,2d,  5h,2f,  9,0,  0,  RR, 010010001010111
Frigatine,   nil, 2,  8.,0,  8a,4d,  2h,1f,  4,0,  2,  RR, 000000000000001
Wavir,       nil, 2,  8.,0,  2a,2d,  1h,1f,  4,2,  4, Bri, 000000000000000
Longaar,     nil, 2,  8.,0,  5a,3d,  2h,1f,  6,3,  4, Nav, 000000000000000
Dragaan,     nil, 2,  8.,0,  8a,6d,  2h,1f,  8,0,  2, Mag, 000000001000000
Maru,        nil, 2,  8.,0,  3a,1d,  1h,1f,  4,2,  4, Bri, 000000000000000
Atako,       nil, 2,  8.,0,  6a,2d,  2h,1f,  6,3,  4, Nav, 000000000000000
Yamuko,      nil, 2,  8.,0,  9a,5d,  2h,1f,  8,0,  2, Mag, 000000001000000
Gunboat,     nil, 2,  6.,0,  2a,2d,  2h,1f,  4,2,  4, Bri, 000000000000000
Kruiser,     nil, 2,  6.,0,  4a,4d,  3h,1f,  6,3,  4, Nav, 000000000000000
Ironklad,    nil, 2,  6.,0,  6a,8d,  3h,1f,  8,0,  2, Mag, 000000001000000
Sweller,     nil, 0,  4.,0,  8a,0d,  1h,2f,  3,0,  0, Che, 001000000000000
King,        nil, 0,  2.,0, 16a,4d,  4h,2f,  9,0,  1,  RR, 000000001000111
Valki,       nil, 0,  2.,0,  0a,0d,  1h,1f,  8,0,  6, Cer, 000000000000011
Kronnar,     nil, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000000000000010
Crawgild,    nil, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000000000000010
Tansu,       nil, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000000000000010
Speekgild,   nil, 0,  2.,0,  0a,0d,  1h,1f,  6,0,  6, Cer, 000000000000011
Kubine,      nil, 0,  2.,0,  0a,2d,  1h,1f,  6,0,  6, Cer, 000000000000011
Bursir,      nil, 0,  2.,0,  0a,0d,  1h,1f,  6,0,  6, Cer, 000000000000011
Garrison,    Tac, 0,  1.,0,  1a,3d,  2h,1f,  2,0,  1, Bro, 000000000000000
Musketman,   nil, 0,  1.,0,  2a,4d,  3h,1f,  8,0,  1, Tac, 000010000000000
Knight,      nil, 0,  1.,0,  5a,5d,  2h,1f,  6,0,  0, Chi, 000010000000110
Kamkurak,    nil, 0,  2.,0,  8a,3d,  2h,2f,  9,0,  0, Hor, 000010000000010
Kammu,       Tac, 0,  1.,0,  1a,3d,  3h,1f,  2,0,  1, Bro, 000010000000000
Zenin,       nil, 0,  1.,0,  3a,2d,  3h,1f,  3,0,  0, Whe, 000001000010111
Ashokaga,    nil, 0,  1.,0,  4a,4d,  3h,1f,  5,0,  0, War, 000010000000110
Setikaga,    nil, 0,  1.,0,  6a,5d,  3h,1f,  8,0,  0, Chi, 000011000000110
Zenogaru,    nil, 0,  1.,0,  3a,3d,  3h,1f,  8,0,  1, Tac, 000010000000000
Shuuk,       nil, 0,  1.,0,  0a,1d,  6h,1f,  2,0,  1, Phi, 000001000000000
Galloneer,   nil, 0,  1.,0,  0a,3d,  6h,1f,  9,0,  1, Ldr, 000001000000000
Trader,      nil, 0,  1.,0,  0a,0d,  1h,1f,  9,0,  7, Tra, 000000000000010
Farmer,      nil, 0,  1.,0,  0a,0d,  1h,1f, 12,0,  5,  RR, 000000000000010
Falconer,    nil, 0,  1.,0,  3a,5d,  2h,3f, 12,0,  0,  CA, 000011001000111
Ninjiko,     nil, 0,  1.,0,  4a,4d,  2h,3f, 12,0,  0,  CA, 000011001000111
Hurridan,    nil, 0,  1.,0,  5a,3d,  2h,3f, 12,0,  0,  CA, 000011001000111
Nightwing,   nil, 0,  1.,0,  3a,5d,  2h,3f, 12,0,  0,  CA, 000011001000111
King Herik,  nil, 0,  0.,0,  0a,6d,  3h,2f,  9,0,  0,  RR, 000000000000011
Leonid,      nil, 0,  2.,0, 12a,5d,  4h,4f,  9,0,  0,  RR, 000000001000111
Drakun,      nil, 0,  2.,0, 11a,4d,  4h,3f,  9,0,  0,  RR, 010010001010111
Vanglor,     nil, 0,  2.,0, 13a,4d,  4h,4f,  9,0,  0,  RR, 000000001000111
Irjah,       nil, 0,  2.,0, 14a,4d,  3h,4f,  9,0,  0,  RR, 010011001000111
General,     nil, 0,  2.,0,  8a,5d,  3h,2f,  9,0,  0,  RR, 000010001000111
Shogunaru,   nil, 0,  2.,0,  9a,4d,  3h,2f,  9,0,  0,  RR, 000010001000111
Varlird,     nil, 0,  2.,0,  7a,6d,  3h,2f,  9,0,  0,  RR, 000010001000111
Mershal,     nil, 0,  2.,0,  6a,7d,  3h,2f,  9,0,  0,  RR, 000010001000111

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Blasted,    1,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
Fertile,    1,2,  2,1,0,   yes, 2, 3, 1,   yes, 2, 4,  1,  no,   no, ; Pln
Steppe,     1,2,  1,1,0,   yes, 1, 4, 1,   yes, 2, 4,  1, Pln,   no, ; Grs
Walls,      1,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   yes,; For
Hills,      2,4,  1,0,0,   no,  0, 0, 0,   yes, 2, 4,  1,  no,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 3, 6,  1,  no,   no, ; Mou
Barren,     1,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Ruins,      2,3,  7,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Swamp,      2,3,  1,1,0,   Pln, 0,36, 1,   Jun, 0,24,  1,  no,   no, ; Swa
Trees,      2,4,  1,0,0,   Pln, 0,12, 1,   Pln, 0,12,  1,  no,   no, ; Jun
Ocean,      1,2,  2,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Grave,      1,2,  0,0,1,
Resin,      1,2,  1,3,1,
Grassland,  1,2,  2,1,0,
Keystone,   1,6,  0,0,0,
Cobalt,     2,4,  1,2,4,
Zeegun,     3,6,  0,4,20,
Old Manor,  1,2,  0,1,2,
Artefacts,  2,3,  7,5,5,
Floops,     2,3,  5,1,0,
Jaarga,     2,4,  3,0,1,
Slugees,    1,2,  3,1,1,
Corpse,     1,2,  0,0,1,
Flapstools, 1,2,  5,1,1,
Grassland,  1,2,  2,1,0,
Keystone,   1,6,  0,0,0,
Bronze,     2,4,  1,3,3,
Gems,       3,6,  0,1,6,
Hovel,      1,2,  0,1,1,
Relics,     2,3,  7,1,10,
Spawn Pool, 2,3,  1,1,2,
Lumber,     2,4,  1,3,1,
Kingfish,   1,2,  2,2,2,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Civil War,      Sir,         Madame
Feudalism,      Lord,        Lady
Duchy,          Duke,        Duchess
Monarchy,       King,        Queen
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  0,  0,     
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     1, Mayor, Mayor, 2, Mayor, Mayor, 3, Grand Lizard, Grand Lizard
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      0,  0,  0,     
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  0,     
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,    0,  0,  0,     
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  0,  0,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      0,  0,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     0,  0,  0,     
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        0,  0,  0,     
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      0,  0,  0,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       1, -1, -1,     1, Emperor, Emperor, 2, Emperor, Emperor, 3, Emperor, Emperor
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  0,     
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  0,  0,     
Genghis Khan, Bortei,              0, 7, 2, Mongols,     Mongol,     -1,  1,  0,     1, Duke, Duke, 2, Duke, Duke, 3, King, King
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      0,  0,  0,     1, King, King, 2, King, King, 3, King, King
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    0,  0,  0,     
Canute,       Gunnhild,            1, 3, 2, Vikings,     Viking,      1,  1, -1,     1, Duke, Duke, 2, Duke, Duke, 3, King, King
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     0,  0,  0,     
Xerxes,       Scheherezade,        0, 5, 2, Persians,    Persian,     1,  1,  0,     1, Duke, Duke, 2, Duke, Duke, 3, King, King
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 1, -1,  1,  1, Dayamo, Dayamo, 2, Dayamo, Dayamo, 3, Dayamo, Dayamo
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Tar,
Ink,
Meat,
Herbs,
Timber,
Pottery,
Ale,
Glass,
Tools,
Books,
Amber,
Cobalt,
Bronze,
Jewels,
Slaves,
Relics,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Peasant
Merchant
Knight
Noble
Duke
Monarch

@ATTITUDES
Brotherly
Friendly
Pleasant
Cordial
Wary
Reserved
Hostile
Angered
Wrathful


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00010000, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Worker
10101010, 00000000,400,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Varnnar
01000000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Zuraku
10001000, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Runhaar
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Skura
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Korsir
00100000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Neverender
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Draugir
00000001, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Krusader
10101010, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Varang
00010000, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kanegeer
10101010, 00000000,400,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Skerang
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Grenadeer
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Condorian
10101010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Verhaar
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Reavir
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Lokarn
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Vight
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Hussir
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Vightener
00101010, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Skallag
10001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Farunnar
00010000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mortir
11111110, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catapult
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cannon
00010000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kannin
00010000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Howetzir
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gustov
10100010, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hammern
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Enherrer
10101010, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hamhaarer
10101010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Knamern
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Narr
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Ketch
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000010  ;Wizard
00000001, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 11000000  ;Frigatine
10101110, 00000000,100,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wavir
10101110, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Longaar
10101110, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dragaan
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Maru
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Atako
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Yamuko
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gunboat
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kruiser
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ironklad
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sweller
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001010  ;King
10101010, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Valki
10101010, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kronnar
00010000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Crawgild
01000000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tansu
00010000, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Speekgild
01000000, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kubine
00000100, 00000000,400,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bursir
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Garrison
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Musketman
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Knight
01000000, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kamkurak
01000000, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kammu
01000000, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Zenin
01000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ashokaga
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Setikaga
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Zenogaru
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Shuuk
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Galloneer
00000100, 00000000,100,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Trader
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Farmer
00000100, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Falconer
01000000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ninjiko
10101010, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hurridan
00010000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nightwing
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;King Herik
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000010  ;Leonid
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000010  ;Drakun
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000010  ;Vanglor
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000010  ;Irjah
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;General
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Shogunaru
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Varlird
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000010  ;Mershal
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Worker
<none>  	; Varnnar
<none>  	; Zuraku
SWORD.wav  	; Runhaar
ARCHER.wav  	; Skura
UNDEAD.wav  	; Korsir
SWORD.wav  	; Neverender
UNDEAD.wav  	; Draugir
SKEER.wav  	; Krusader
ARCHER.wav  	; Varang
SWORD.wav  	; Kanegeer
ARCHER.wav  	; Skerang
MUSK.wav  	; Grenadeer
SWORD.wav  	; Condorian
MUSK.wav  	; Verhaar
UNDEAD.wav  	; Reavir
VIGHT.wav  	; Lokarn
VIGHT.wav  	; Vight
CAV.wav  	; Hussir
CAV.wav  	; Vightener
SKAL.wav  	; Skallag
SKAL.wav  	; Farunnar
<none>  	; Mortir
<none>  	; Catapult
<none>  	; Cannon
<none>  	; Kannin
<none>  	; Howetzir
GUST.wav  	; Gustov
HAMMER.wav  	; Hammern
HAMMER.wav  	; Enherrer
HAMMER.wav  	; Hamhaarer
SWORD.wav  	; Knamern
SHIP.wav  	; Narr
<none>  	; Ketch
WIZARD.wav  	; Wizard
<none>  	; Frigatine
SHIP.wav  	; Wavir
<none>  	; Longaar
<none>  	; Dragaan
SHIP.wav  	; Maru
<none>  	; Atako
<none>  	; Yamuko
<none>  	; Gunboat
<none>  	; Kruiser
<none>  	; Ironklad
SHUUK.wav  	; Sweller
KING.wav  	; King
<none>  	; Valki
<none>  	; Kronnar
<none>  	; Crawgild
<none>  	; Tansu
<none>  	; Speekgild
<none>  	; Kubine
<none>  	; Bursir
SWORD.wav  	; Garrison
MUSK.wav  	; Musketman
SWORD.wav  	; Knight
CAV.wav  	; Kamkurak
SWORD.wav  	; Kammu
ARCHER.wav  	; Zenin
SWORD.wav  	; Ashokaga
SWORD.wav  	; Setikaga
MUSK.wav  	; Zenogaru
<none>  	; Shuuk
<none>  	; Galloneer
<none>  	; Trader
<none>  	; Farmer
ASSASSIN.wav    ; Falconer
ASSASSIN.wav    ; Ninjiko
ASSASSIN.wav    ; Hurridan
ASSASSIN.wav    ; Nightwing
<none>  	; King Herik
HERO.wav  	; Leonid
HERO.wav  	; Drakun
HERO.wav  	; Vanglor
HERO.wav  	; Irjah
GENERAL.wav  	; General
GENERAL.wav  	; Shogunaru
GENERAL.wav  	; Varlird
GENERAL.wav  	; Mershal

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

